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Wednesday, April 25, 2012

Production Pipeline: Weekly Update

Working on toon shading for the model. I believe this is the best approach to replicate the anime style of the Persona games.

More modeling of the shoes and leg warmers.

I've decided to model the hair using polygonal cones instead of planes to give the locks more volume, as opposed to the flat look of planes.

Thursday, April 12, 2012

Wednesday, April 4, 2012

Project Pipeline: Weekly Update


I've made a bit of progress with B.B.'s model this week, starting from an older mesh used previously. Obviously the head is not part of the working model and will be replaced with a more stylized female head. I'm also considering using Toon shaders I learned about yesterday in 3D Rendering in the future for that cell-shaded, anime feel.