
I have also begun designing a stage for the two characters to be placed on for final images.

Look at this handsome devil. Treville's texturing has been completed, and not a moment too soon. With the final weeks of the semester approaching, focus must be shifted entirely to the rigging and posing process of both him and D'artagnan. D'artz still requires some last minute modifications, such as some normal mapping on his clothing to create some variance, but I will proceed forward with the skin binding very soon. The heat mapping abilities of Maya 2013 should be helpful in alieviating some of the problems of skin weight, so hopefully the process will be slightly less burdensome than I have previously dealt with.
Some more minor details have like the robotic hands have been worked on.