Reorganizing UVs and creating UV sets have been the main focus this week, as the process of creating textures has proved difficult with previous UV layouts. The textures for clothing is being worked on now, and some of the more subtle details (lacing, stitches, etc.) are being replicated I have found some tutorials on combining UV sets with a Layered Texture, which may prove to be a far more streamlined approach than creating many seperate shading networks. I am also learning to use UV Linking from the Relationship Editor, which conveniently connects UV sets with the textures that they are associated with. This has definitely made the concept of sets much more understandable and workable.
Wednesday, November 7, 2012
Saturday, November 3, 2012
Senior Thesis: Texturing and UV Sets

Work this week mainly focused on creating textures for clothing and hair using Photoshop. Creating something usable has been difficult, as I my knowledge of PS is limited, which will have to be fixed. It was also suggested that I redo some portions of the UVs on the model and assign them to different UV sets. This has been useful in isolating sections of texturing and has given me a change to re-map UVs in a more thoughtful, industry standard way. This has been a good learning process to see what is commonly done and what proves to be most effective in the modeling field.
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