
Work this week mainly focused on creating textures for clothing and hair using Photoshop. Creating something usable has been difficult, as I my knowledge of PS is limited, which will have to be fixed. It was also suggested that I redo some portions of the UVs on the model and assign them to different UV sets. This has been useful in isolating sections of texturing and has given me a change to re-map UVs in a more thoughtful, industry standard way. This has been a good learning process to see what is commonly done and what proves to be most effective in the modeling field.

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