Reorganizing UVs and creating UV sets have been the main focus this week, as the process of creating textures has proved difficult with previous UV layouts. The textures for clothing is being worked on now, and some of the more subtle details (lacing, stitches, etc.) are being replicated I have found some tutorials on combining UV sets with a Layered Texture, which may prove to be a far more streamlined approach than creating many seperate shading networks. I am also learning to use UV Linking from the Relationship Editor, which conveniently connects UV sets with the textures that they are associated with. This has definitely made the concept of sets much more understandable and workable.


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