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Wednesday, October 24, 2012

Senior Thesis I: More UVs and Textures


UVs are looking pretty good this week, after hours of work planar mapping each part of the body. Some minor overlapping requires some tweaking, but overall the UV layout is where I want it to be. I've been blocking out some of the basic colors and textures this week, and I've been looking into jean textures for his pants. Detailing is also important to get down, since even with the simplistic textures and mapping seen of Persona character models, details like stitching and other clothing elements are clearly visible. Nailing down these small nuts and bolts will really help make the model pop, and add some complexity to an otherwise fairly simple design.
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