Probably the biggest accomplishment in the past week or so has been the modeling of Treville's masks. Smoothed, they look almost exactly the way I had drawn them in the concept art. I may bring them into Mudbox for some minor tweaks such as furrowing of brows and wrinkling of foreheads.
The overall blocking of the model is all but complete, with attention paid in particular to the frills in Treville's coat. Also, detailing of the head has progressed. I have created illusion detail (parts that are not connected to geometry but simply hover in place) which is easier than creating complex geometry and edge loops.



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